Aware of the pocket battleship, Blue moved the majority of its forces in a screen to locate and hopefully destroy it. A small force of destroyers was sent off to shadow Grey force 2.
A quick reminder - this is a soo campaign and all of Grey's moves are based on the roll of a dice as they attempt to move towards the top of the map disrupting the convoy lanes. On a:
- 1 or 2 they move diagonally to the left
- 3 or 4 straight ahead
- 5 or 6 move diagonally to the right.
They continue to do this unless they suffer a defeat, then the same rule applies except the heading for one move is towards the coast (bottom of the map).
Anyway, on turn 9 of the campaign the pocket battleship moved into a zone containing Blue's cruiser and light cruiser part of force 1. The weather was average and would have no impact on the ships guns as they fire salvos at each other. The engagement started at 14:00 which all ship converging on each other.
|A cruiser and light cruiser in the foreground and pocket battleship in appearing in the distance.|
Blue's cruiser did suffering a fair bit of damage in the engagement as it was the target of all the returned fire.
Gunnery exchanges continued between ships as both sides frantically undertook repairs. At 16:15 the heavier guns of the pocket battleship were beginning to take their toll and Blue's cruiser was sunk.
Shortly after at 16:15 the action ended with the sinking of Blue's light cruiser. Final messages to the rest of Blue's fleet were they had severely damaged Grey's pocket battleship.
Under normal circumstances with a victory, Grey's force would automatically continue to move on the campaign map towards the top of the convoy lanes. But with the pocket battleship having sustained critical damage I will be turning to the dice to decide the next move.
- On a roll of 1-3 temporary repairs are made and the ship heads for home port.
- On a roll of 4-6 the damage is repairable and the ship can continue with its mission.
So far in this 6x6 challenge the Panzer8 rules are providing me with a quick and enjoyable campaign game. Taking roughly 30 minutes a game once the forces are set up on the tabletop.