One area of the rules I am looking at is introducing Forward Observation Officers attached to light Reconnaissance units and improve the chances of hits with indirect artillery fire. The reason for considering this is to create a greater variation between some of the units and their roles in the game. Presently there is not much difference between an infantry unit and a reconnaissance unit other than movement allowance. With the ability to direct artillery fire and not be penalised for indirect fire, Reconnaissance units also have reduced fire power to provide some balance.
So light Reconnaissance units when observing for indirect fire do not minus 1, and their attack values are 5+ against infantry and guns, with no ability to attack tank units. I have yet to update the rules as I want to get a few more games completed using these rules (see page tab above).
|Early stages of a game|
|Pillbox made from balsa wood|
|A couple of motorised British units|