Saturday, 18 November 2017

Too many units on the tabletop?

Over the last week or so I have been playing a few WW2 games as I try out some different rule options. But this post is not about the rule themselves, its about the dilemma of putting too many units on the table. To the point where unit numbers limit manoeuvring and a game turns into a bit of a slogging match. Every now and again I seem to forget about this when deciding upon the forces to game with.

A tad over crowded perhaps?
Not too crowded and a more enjoyable game


Wednesday, 15 November 2017

Spencer Smith Napoleonic Figures

I am now about two-thirds of the way through painting a collection of plastic Spencer Smith Napoleonic figures. From the remaining figures and a few ACW figure conversions (for artillery) I should be able to create 8 infantry units, 4 cavalry units and 6 artillery units. Then all should be just about done bar a few commanders and flag bearers.

Anyway I thought I would drag them all out for a few pictures and to help my motivation to complete the remaining units in the next two months.

The figures are painted in a simple (toy soldier) style representing Austrian/Russian and French armies from the Third Coalition 1805-1807.








Saturday, 11 November 2017

French Indian War campaign game 3 report

Game three saw the French defending a fort. Half their forces including their cannon were within the fort walls and the remaining four units positioned outside to harass the attacking British.

In this game I decided to make a modification to the shooting rules. This was aimed to benefit the effectiveness of units with fewer hits. So, units with four or more hits subtract one from the shooting dice. I did consider units with three or less hits having the option to re-roll hit dice when shooting, but stuck with the subtract one option for this game and may try re-rolling option in the next game.

Anyway, onto the pictures and game report...

French cannon fire is used to disrupt advancing British units in the opening moves.
The British quickly positioned their cannon and targeted the fort gates
Some well aimed shots quickly breached the walls
British light infantry move around the flank.
British units begin to advance upon the breach.
At this point in the game the advantage seemed to be with the British, having successfully breached the fort walls and forced once group of French harassing forces to retire behind the fort.

Highlanders advance as French units defend the breach 
French right flank units continued to harass attacking units
The attack continues as French units put up a strong defence
Light infantry launch an attack on the cannon which was proving to be very effective in defence
The British cannon is under threat as shielding units are eliminated by French units 
Defences hold firm
The light infantry attacks fail and British units prepare their final assault
The gallant French commander fell during the final assault, but other units within the fort took his place. 
The assault continues and the defence continues to hold
The assault finally fails to dislodge the defenders and the British commander is lost with his unit.
A good and close game which for a while looked like the British would have their third win. The French cannon proved the difference seeing off an assault from light infantry and supporting the defence of the breach. Giving the French their first campaign victory.

Thursday, 9 November 2017

French Indian War Campaign - preparing game 3

After messing around with a few WW2 games over the last week or two, it was time to get back to my French Indian War campaign. The last campaign game (game two) saw a British victory and the resulting French retirement.

French retirement move
Following on from their victory the British forces made a move on the French river fort.

British advance
Both forces selected 12 units which were reduced using cards to: 8 units for the French and 10 for the British, who chose to use there reinforce option to give them an extra two units. The British had hoped to field two artillery units, but the cards were against them.

Selection of forces
The fort and roads were laid out first with all remaining terrain randomly placed according to dice rolls.

French units prepare for a defensive battle 
British forces arrive


Sunday, 5 November 2017

Quick and easy war-game terrain hedges

Not a lot of modelling or wargaming this weekend due to a short get away trip. Although these trips do allow for a little bit of downtime involving reading in the evenings with no TV or computer distractions. So with perfect timing the day before departing two books turned up.

Timely arrivals
"Napoleonic Wargaming" by Neil Thomas is in preparation as my current project, painting up a number of old plastic Spencer Smith Napoleonic miniatures, is progressing quite well with over half the figures painted.

Dragon Rampant will be used with some of my old Orcs and a spontaneous purchase from a few month back - the Age of Sigmar starter box.

Spontaneous purchase - Warhammer Age of Sigmar
Earlier this week I was playing a few WW2 Northern Europe games and required a few more hedges which could act as bocage in my games. So late this Sunday I quickly made up some from a couple of large scrub pads I had left over from making trees. I only have before and after photos due to a flat phone and I finished by the time it had recharged!

Scrub pads where cut into 4 and 6 inch lengths and shaped
Finished hedges after a light spray of a sand colour and dry brushing a mid green and brown colours. 
The scrub pads were cut into lengths and then shaped with a series of V-cuts and trimmed. After which they got a light dusting with a sand coloured spray paint which provided highlights. Once dry the final step was a quick dry brushing of a mid green colour followed by a dark brown. The sprayed highlights helped the dry brushing take to the plastic pads.

One hour later the hedges (bocage) was in action on the tabletop
Because of the scrubbing pad thickness there is no need to base the hedges 
A close up showing the effects of spraying and dry brushing


Tuesday, 31 October 2017

6x6 challenge update for October

In the last couple of days of October I have been able to play out my last two 6x6 challenge games using Galleys and Galleons rules. The first game (fifth in the series) was an ambush game with a Spanish ship chasing an English privateer into a trap.
The chase is on as and second ship lays in wait to spring the trap 
Unaware of a trap the Spanish Galleon closes the gap 
A change in wind direction went against the ambushers and favoured the Spanish 
The Spanish catches up and delivers a devastating broadside
All ships close and exchange shots 
With one Privateers having sustained heavy damage and both decide to break off the engagement
The second game has a Spanish galleon bottled up in port and an English ship waiting for it to make a run for the other corner and escape.
An English ship waits for the Spanish ship to make a break.
The Spanish finally make a break for it 
The English ship closes and engages.
Both ships tack across the board firing when possible
The Spanish ship slips free
Two Spanish wins.

With those two games my 6x6 challenge is complete. A most enjoyable challenge set at the start of this year by Kaptain Kobold and got me playing some rulesets purchased but never played. My favourite challenge games was the Hundred Years War series which ended up running for 10 games as part of a mini-campaign.

The completed list...
  • Tank-on-Tank (Lock 'n' Load Publishing) SciFi Variant - 6 games completed in February
  • Dark Ages with Dux Bellorum (Osprey) - 6 games completed in January using paper armies
  • WW2 Naval (Pz8 rules) - 6 games now completed in July.
  • 19th Century European Imagi-Nations OHW Variant - 6 played. The final games were played in August.
  • Galleys and Galleons (Ganesha Games) - 6 games completed in October.
  • Hundred Years War using Lion Rampant (Osprey) - 6 games completed as part of a series of campaign games.

Saturday, 28 October 2017

Finishing off long grass for jungle terrain

In my last post I mentioned the teddybear fur I used for long grass and under growth in my WW2 Burma game, and that I thought it was a bit too dark and shinny. There were a couple of comments with suggestions on how to sort this out (Thanks - Norm and Natholeon). So this weekend I popped down to the local hardware store and bought a spray can of beige/tan looking paint.

After a quick and successful test with a smaller piece. All the fur was laid out a given a series of very light spays which provided highlights and also toned down the shininess.
Green teddybear fur cut up as long grass and under growth for WW2 Burma games
The effects after a very light spaying 
With troops added
Pleased with the effect on the fur. I thought I would give the same treatment a try on the dark green felt I use for woods in other games.

Before spraying
After spraying
Not quite as effective as the grass, a light spraying has generally just lightened the dark green felt.